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SONgBirdS: FairytalE

Help Us Make This Game!

Cosmic Sky
Ruth Pointer concept art for Songbirds, a video game by Jules Porter and Seraph 7 Studios
Anita Pointer concept art for Songbirds, a video game by Jules Porter and Seraph 7 Studios
Bonnie Pointer concept art for Songbirds, a video game by Jules Porter and Seraph 7 Studios
June Pointer concept art for Songbirds, a video game by Jules Porter and Seraph 7 Studios

We are sharing our game concept with you with hopes that you can help us make this game! By viewing this page and its linked content, you agree to only use this information for that purpose. 

The Pointer Sisters 1980s 18.jpeg
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OvErViEw

We are Seraph 7 Studios, a Black woman and military veteran owned video game development company based in Minnesota. We are creating a genre-defying and highly stylized rhythm, action, and adventure console video game featuring The Pointer Sisters and their iconic music!

 

Songbirds: Fairytale (named after the song written and performed by the Pointer Sisters that made them the first Black women to win a country music Grammy award) is not just a game; it's an experience, a celebration, and a mission to elevate the history and global impact of The Pointer Sisters within the pantheon of musical legends.

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GamEPLay

Songbirds: Fairytale is a game whose art styles, gameplay, mechanics, and elements shift according the music, lyrics, and mood. This genre-defying, transforming gameplay is designed to mirror and flow with the uniqueness of The Pointer’s music and personalities.

Imagine wielding a flaming sword while riding a flaming flying horse during June's "Keeper of the Flame" in all of the 1980s pixelated glory, then roller-skating in a vibrant psychedelic landscape during, "Sleeping Alone."  

Players start the game as June Pointer and go on a journey where they meet famous characters, go on story-related quests, level up their character and gear, unlock Sisters to join their party, and engage in cosmic battles in addition to the rhythmic and musical gameplay elements.   

Ruth Pointer concept art for Songbirds, a game by Jules Porter and Seraph 7 Studios

RUTH POINTER concept art

Bonnie Pointer concept art for Songbirds, a game by Jules Porter and Seraph 7 Studios

BONNIE POINTER concept art

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MEchaNicS

Consider story and journey-driven action and adventure role-playing games such as The Last of Us and God of War (2018). Now, add on these exciting features and mechanics: 

Song-related minigames and interactive music videos

Sisters can join your party once you have unlocked them. 

Each sister has her own style and moveset that fits her personality.

Encore mechanic: Keep your combo going at the end of certain songs for special bonuses, 

Roller Skating: Yes, there is roller skating! Complete with ramps and tracks. 

 Workout mode: Jump in! Rock out, sing along, and feel the burn as you learn the routines from their live shows. 

 Momentum system: Avoid damage to gain powerups

Special music and sound visualizations

Sister Summon: About to lose? Summon one of your sisters to bail you out for a fighting chance.

Plus many more special mechanics!

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PrOgrESS

We have spent over 800 hours developing our game concept and development plan: memorizing The Pointer’s Sisters’ music (15 studios albums!), uncovering the back stories, learning their distinctive personalities, mapping out mold-breaking gameplay, and writing the script. We now need your help to move forward with game production! 

There are many ways to help and support our work. While we absolutely need funding to make this game, we also need help making certain connections and introductions. We hope you will share about our work and check out other ways you can help us make this game!

Anita Pointer concept art for Songbirds, a game by Jules Porter and Seraph 7 Studios.

ANITA POINTER concept art

June Pointer concept art for Songbirds, a game by Jules Porter and Seraph 7 Studios

JUNE POINTER concept art

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GOalS

We have a few internal and external goals for Songbirds: Fairytale. 

 

1. Make an amazing, genre-shifting, and style-shifting game loved by Players and fans that causes the industry to take notice. 

2. Complete the game within 2 years of receiving funding. 

3. Launch the game within 3 years of funding. 

4. Partner with Epic, Sony, Ubisoft, and/or Microsoft to publish the game and ensure the quality and marketing reach needed for strong global game sales. 

5. Solidify The Pointer Sisters as musical legends for generations to come. 

6. Share the stories and music of The Pointer Sisters in a unique and powerful way that resonates across time.

7. Set the stage for an anime or cartoon series, docuseries, comic book series, video game crossovers, and more! Imagine the Pointer Sisters as playable characters in Fortnite or as anime characters in an Animatrix-style film!   

8. Include new mixes of songs - including some mixes that involve other artists in the game (like Donna Summer and Irene Cara). 

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GOalS CONtiNUEd

9. Release a game soundtrack: The new mixes and game soundtrack should make The Pointer Sisters eligible for Grammy and other award nominations. 

10. Win a Grammy! There are a few categories this game qualifies for: 

     Best Score Soundtrack for Video Games and Other Interactive Media

     Best Song for Social Change

     Best Pop Duo/Group Performance

     Best Song Written for Visual Media

11. Convince Ms. Ruthy to write a new song for the game! "Waiting on You" is such a great song, we need another banger Ms. Ruth!

12. Correct an injustice and have The Pointer Sisters inducted into the Rock & Roll Hall of Fame AND The NAACP Image Awards Hall of Fame! 

13. Write a script and weave storylines so amazing we are nominated for a Pulitzer Prize.  

14. Speaking of Pulitzer Prizes, Anita is long overdue for the recognition her song writing skills. We hope Anita will receive a Special Citation for her profound contribution to American music and culture, marked by lyrical compositions that broke every mold for more than half a century.

Pointer Sisters concept art for Songbirds: Fairytale, a video game by Jules Porter and Seraph 7 Studios
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